Demon 5e stats.

Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target. Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage. Monster Tags: Demon.

Demon 5e stats. Things To Know About Demon 5e stats.

DROW MATRON MOTHER - 5e stats. Medium humanoid (elf), neutral evil. Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep. Innate Spellcasting. The drow's innate spellcasting ability is Charisma (spell save DC 20).The demon has advantage on saving throws against spells and other magical effects. Regeneration. The demon regains 10 hit points at the start of its turn if it has at least 1 hit point. ACTIONS. Multiattack. The demon makes two attacks. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) piercing damage. Ram. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target. Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage. Monster Tags: Demon. Quasit. Shapechanger. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying ...

Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice. Whip. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be ...1. Depending on how broad your definition of deities is, you might include the demon lords from Mordenkainen's Tome of Foes. Although their worshipers are comprised of pretty much only the most insane cults, they are worshiped, grant spells, abilities, etc. to their followers. Their CR is in the 22+ range, but that doesn't include their Lair ...

Summon Greater Demon 5E (XGtE, p. 166) is a 4th level conjuration spell available to Warlocks and Wizards. It takes an action to cast and requires a vocal, somatic and material component, with the latter being a vial of blood from a humanoid that has been killed within the last 24 hours which is not necessarily consumed by the spell. When you cast the …

Maw demons share the ceaseless hunger for carnage and mortal flesh of their master, Yeenoghu, who appears in this book. After a maw demon rests for 8 hours, anything …Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage. Horror Nimbus (Recharge 5-6). The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute.A complete creature guide to Scarecrows in DnD 5e including stats, where to find them, what they're like to fight, sample encounters, tactics, and more. ... As constructs made from demons’ souls, Scarecrows are especially frightful creatures. Because of the Scarecrow’s resistances, it can prove a surprisingly dangerous enemy. ...Shadow Demon’s Stat Block. Medium Fiend, Armor Class 13. Hit Points 45 (10d8) Speed Walk 30ft. Fly 50ft. STR 5 ( -3) DEX 16 (+ 3) CON 10 (+ 0) INT 12 (+ 1) WIS 14 (+ 2) ... Shadow demons in DnD 5e Multiverse are immune to mortal ailments, extreme temperatures, and fatigue, making them highly resilient unless confronted with magic. …Less of an actual event and more an age-old conflict, this was a war that was waged on the lower planes of existence for millenia. This legendary battle was fought between the inhabitants of the lower planes, fiends. Devils and demons pitted themselves against each other – a feud between evil beings that still exists to this day.

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Zuggtmoy ( pronounced: /ˈ z ʌ g t m ɔɪ /ZUG-tmoy [8] listen) was the Demon Queen of Fungi, [6] but not considered a true patron of fungi. [4] She was merely the embodiment of the death and virulence that fungi represented, [9] and fully willing to subvert the natural order for her own ends. [3] The Lady of Rot and Decay did not use ...

Maw demons, also known as abyssal maws,[3] were lesser demons made up of malice and mouth, constantly hungry for carnage and mortal flesh.[1][4] In the Demonomicon of Iggwilv, they were counted as a form of unintelligent, demonic wildlife.[5] A maw demon resembled an enormous toothy mouth surrounded by a small plethora of stubby appendages.[3] The squat, bulbous body of a maw demon was ...LEVIATHAN - 5e stats. Gargantuan elemental (elder elemental), neutral. Armor Class 17. Hit Points 328 (16d20 + 160) Speed 40 ft., swim 120 ft. Proficiency Bonus +6.Multiattack: The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell. Pincer: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15).Among the most powerful of demonkind, the archdemons rule a part of the infinite chaos of the Abyss, and demons along with it. Ability Score Increase. Your Charisma increases by 2, and your Strength score increases by 1. Age. A common Archdemon is an old being, maturing at 500 and living for an unknown time.Back to Main Page → 5e Homebrew → Creatures → Monsters. Dragon Type Monsters, Quality and Featured . These monsters have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign.Magic Resistance. The tanarukk has advantage on saving throws against spells and other magical effects. ACTIONS. Mulitattack. The tanaruk makes one Bite attack and one Greatsword attack. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 +4) piercing damage.

Class Features. As a Demon of the order you gain the following class features. Skills: Choose 2: Athletics, Acrobatics, History, Deception, Persuasion, Intimidation, Stealth, Survival, Perception. You start with the following equipment, in addition to the equipment granted by your background:A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage. Magic Resistance. The balor has advantage on saving throws against spells and other magical effects. Magic Weapons. The balor's weapon attacks are magical.Constrict. Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.Range: 60 feet. Components: V, S, M (a vial of blood from a humanoid killed within the past 24 hours) Duration: Concentration, up to 1 hour. You utter foul words, summoning one demon from the chaos of the Abyss. You choose the demon’s type, which must be one of challenge rating 5 or lower, such as a shadow demon or a barlgura.When it reduces a creature to 0 hit points with a melee attack on its turn, the maw demon can take a bonus action to move up to half its speed and make a bite attack. [b]Rampage.[/b] When it reduces a creature to 0 hit points with a melee attack on its turn, the maw demon can take a bonus action to move up to half its speed and make a bite attack.

Jan 22, 2023 · A complete creature guide to Shadow Demons in DnD 5e including stat block, strengths, weaknesses, tactics, lore, and DM advice for making encounters. The trickster demon can innately cast the following spells, requiring no material components: At will: charm person, mage hand, minor illusion. 2/day each: alter self, mirror image, sleep. 1/day each: major image, mislead. Magic Resistance. The trickster demon has advantage on saving throws against spells and other magical effects. Shadow Stealth.

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing. Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action. Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns.Maw demons share the ceaseless hunger for carnage and mortal flesh of their master, Yeenoghu, who appears in this book. After a maw demon rests for 8 hours, anything devoured by it is transported directly into the Lord of Savagery's gullet. Maw demons appear among gnoll war bands that worship Yeenoghu, usually summoned as part of ritual ...A shadow demon looks like a tall, slender humanoid with small batlike wings and a body composed of darkness. Both the long fingers and slender toes of the creature end in terrible claws that inflict gaping wounds on enemies. Shadow demons are driven by malice and hatred, seeking to corrupt and destroy all life.A complete creature guide to Scarecrows in DnD 5e including stats, where to find them, what they're like to fight, sample encounters, tactics, and more. ... As constructs made from demons’ souls, Scarecrows are especially frightful creatures. Because of the Scarecrow’s resistances, it can prove a surprisingly dangerous enemy. ...Summon Demon (1/Day). The kishi demon magically calls 1d4 giant hyenas that are Fiends with the kishi's damage resistances and immunities. It has a 50 percent chance of calling one kishi demon instead. The called creatures arrive in 1d4 rounds, acting as allies of the kishi and obeying its telepathic commands.The barlgura makes three attacks: one with its bite and two with its fists. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage. Monster Manual (BR+) DnD 5e Monsters.A shadowblade gains their powers over shadow via a ritual in which they kill a shadow demon and mystically prevent it from re. Summon Shadow Demon (1/Day). The drow attempts to magically summon a shadow demon (see the Monster Manual) with a 50 percent chance of success. If the attempt fails, the drow takes 5 (1d10.

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Ignorant people tend to be suspicious of tieflings, assuming that their infernal heritage has left its mark on their personality and morality, not just their appearance. The reality is that a tiefling’s bloodline doesn’t affect their personality. They are gifted with magic from the infernal realms but chart their own course in life.

The retriever is given a quarry by its master. The quarry can be a specific creature or object the master is personally acquainted with, or it can be a general type of creature or object the master has seen before. The retriever knows the direction and distance to its quarry as long as the two of them are on the same plane of existence.Source: Fiendish Codex I. Charisma Drain (Su): Pale Night causes 2d6 points of Charisma drain each time she hits with her incorporeal touch attack.On each such successful attack, she gains 5 temporary hit points. Embrace (Su): As a standard action up to three times a day, Pale Night can try to embrace a Large or smaller creature by wrapping a portion of her shroud around the creature's body.An awakened tree is an ordinary tree given sentience and mobility by the awaken spell or similar magic. I used one of these as the first encounter for a one shot I was running. One awakened tree vs. a monk, barbarian, fighter, and a wizard (all level 2). Never in my life have I rolled as well as I did that night.Baboon Demon of Set : 13 40 ft. Large fiend chaotic evil Bad Dog : 1 30 ft. Small fiend chaotic evil Bandit Heartless : 4 30 ft. Medium fiend chaotic evil Barghest : 5 30 ft. Medium fiend lawful evil Barrel Spider : 4 30 ft. Medium fiend chaotic evil Beelzebabe : 18 50 ft., climb 50 ft., fly 60 ft. Medium fiend lawful evil Beffudler : 1 0 ft ...The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep. Innate Spellcasting. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: dancing lights 1/day each: darkness, faerie fire.Class Features. As a Demon of the order you gain the following class features. Skills: Choose 2: Athletics, Acrobatics, History, Deception, Persuasion, Intimidation, Stealth, Survival, Perception. You start with the following equipment, in addition to the equipment granted by your background:Bulezaus ( pronounced: /ˈ b uː l ɛ z aʊ /BOO-leh-zow [6]) were violence-craving tanar'ri demons that embodied primal fury and the bestial brutality of nature. Though the minotaur -like creatures appeared gaunt, they were the heavy infantry of the Abyss, too stupid and stubborn to retreat. [5] [1] The demonic breed was commonly referred to ...The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared: Cantrips (at will): mage hand, prestidigitation, ray of frost. 1st level (4 slots): detect magic, magic missile, shield, thunderwave.

Damage Immunities Fire, Poison. Condition Immunities Charmed, Frightened, Poisoned. Senses Darkvision 120 ft., Passive Perception 10. Languages Understands Infernal but can't speak it. Challenge 0 (10 XP) Proficiency Bonus +2. Devil's Sight. Magical darkness doesn't impede the lemure's darkvision. Hellish Rejuvenation.You choose the Demon's type, which must be one of challenge rating 5 or lower, such as a shadow demon or a barlgura. The Demon appears in an unoccupied space you can see within range, and the Demon disappears when it drops to 0 hit points or when the spell ends. Roll initiative for the Demon, which has its own turns. When you summon it, and ...DRAEGLOTH - 5e stats. Large fiend ( demon ), chaotic evil. Fey Ancestry. The draegloth has advantage on saving throws against being charmed, and magic can't put it to sleep. Innate Spellcasting. The draegloth's innate spellcasting ability is Charisma (spell save DC 11).Languages: all, telepathy 120 ft. Challenge Rating: 26 (90,000 XP) Innate Spellcasting. Demogorgon's spellcasting ability is Charisma (spell save DC 23). Demogorgon can innately cast the following spells, requiring no material components: At will: Detect Magic, Major Image. 3/day each: Dispel Magic, Fear, Telekinesis.Instagram:https://instagram. johnson citation Actions. Multiattack: The devil makes two attacks with its chains. Chain : Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the ...Actions. Multiattack. The devil makes two attacks: one with its beard and one with its glaive. Beard. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit ... lexus is250 climate control reset Mariliths are half snake, half humanoid female demons with 6 arms. They are driven by logic and reason, using cold hard facts to determine the best way forward. In this sense, they are fairly unique among demon kind with most demonic beings favouring a more chaotic and less calculated approach to destruction. Of course, mariliths still want … koehler funeral home in boonville indiana A Demon Grinder is a bulky, armored coach that rumbles loudly as it crushes obstacles and enemies in its path with the help of a swinging wrecking ball. Raggadragga Attacks! machine is a gore-spattered Demon Grinder with gnashing metal teeth at the front and a wrecking ball swinging behind it. quite eager crossword clue Orcus » Monster Stat Block - DnD 5e. Huge Fiend (Demon), Chaotic Evil. Armor Class 17 (natural armor), 20 with the Wand of Orcus. Hit Points 405 (30d12 + 210) Speed 40 ft., fly 40 ft. STR. birth flower tattoo bouquet generator LEVIATHAN - 5e stats. Gargantuan elemental (elder elemental), neutral. Armor Class 17. Hit Points 328 (16d20 + 160) Speed 40 ft., swim 120 ft. Proficiency Bonus +6. ingelsby maple shade Horned Devil. Monster Rules Create A Monster Browse Homebrew. Horned Devil. Large Fiend (Devil), Lawful Evil. Armor Class 18 (natural armor) Hit Points 178 (17d10 + 85) Speed 20 ft., fly 60 ft. STR. 22 (+6) DEX. 17 (+3) CON. 21 (+5) INT. 12 (+1) WIS. 16 (+3) CHA. 17 (+3) Saving Throws STR +10, DEX +7, WIS +7, CHA +7. lendmark financial springfield mo Actions. Multiattack: The devil makes three attacks: two with its claws and one with its sting. Claw : Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage. Sting: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must ...Multiattack. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once. Pincer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.Lost Soul, 60/120 range, Necrotic damage (+7 to attack, +4 to damage) Estimated HP: 1d8+Con per level. The Pain Elemental comes from the lowest depths of the demon worlds, cursed to forage Lost Souls from its own gut. This process is excrutiating and endless; the Pain Elemental is intimately familiar with pain. marion county iowa recorder Languages Abyssal, telepathy 120 ft. Challenge 10 (5,900 XP) Amorphous. The demon can move through a space as narrow as 1 inch wide without squeezing . Bloody Regeneration. If a creature within 15 feet of the demon takes damage, the demon regains 10 hit points. If the creature was a demon, the demon regains 15 hit points instead. lds missionaries in brazil Multiattack. The dog makes two bite attacks. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 ...Description. This wormlike monstrosity blends in with the rock of the caverns it haunts. When prey comes near, its barbed tentacles unfurl to reveal its hungry, snapping beak. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Grick - The wormlike grick waits unseen, blending in with the rock of the caves and caverns it h... h mart south tacoma way lakewood wa The demon can innately cast the following spells, requiring no material components: At will: blight, detect evil and good, dispel magic; 3/day each: bestow curse, web; Magic Resistance. The aeshma demon has advantage on saving throws against spells and other magical effects. Magic Weapons. The aeshma demon's weapon attacks are magical ... menomonie wi recent obituaries Actions. Multiattack. The demon makes three attacks: two with its fists and one with its hoof. Fist. Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 9 (1d10+4) 1d10+4 bludgeoning damage. Hoof. Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 10 (1d12+4) 1d12+4 bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw ...Drone: The chasme produces a horrid droning sound to which demons are immune. Any other creature that starts its turn within 30 feet of the chasme must succeed on a DC 12 constitution saving throw or fall unconscious for 10 minutes. A creature that can’t hear the chasme is not affected. The effect on the creature ends if it takes damage or if ...A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities. A score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30.